ASPECTS OF PLAY
GAME LINK
Badgerman & Son
WEEKLY BLOG PAGES
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
MODULE DESCRIPTION
This module provides a variety of tools for the analysis of a range of existing games, both electronic and traditional, in relation to games theory. It will explore the relationship between traditional and electronic game play, including the identification of, and appropriateness to, intended audience. The module facilitates the student in the construction of a (fragment of) an interactive digital game, bringing the critical awareness of the strengths and weaknesses of the games studied to this process.
SYLLABUS
The module will appraise a range of games, both electronic and not, encompassing a variety of techniques and sources such as online games, arcade games, old card and board games etc. The student will research, propose and produce a (fragment of) an interactive digital game, justifying its development in terms of game play, genre and audience/user(s).
TEACHING & LEARNING METHODS
This module is studio based, with an emphasis on responsive, student-centred experiential learning (including peer group learning). A range of teaching and learning methods are utilised including research/seminars, workshops, group critiques, and individual tutorials.
ASSESSMENT
The learning outcomes will be assessed through: A body of work including a proposal, research findings, a (fragment of an) interactive digital game, and a written self-appraisal (weighting 100%).
GAME LINK
Badgerman & Son
WEEKLY BLOG PAGES
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
MODULE DESCRIPTION
This module provides a variety of tools for the analysis of a range of existing games, both electronic and traditional, in relation to games theory. It will explore the relationship between traditional and electronic game play, including the identification of, and appropriateness to, intended audience. The module facilitates the student in the construction of a (fragment of) an interactive digital game, bringing the critical awareness of the strengths and weaknesses of the games studied to this process.
SYLLABUS
The module will appraise a range of games, both electronic and not, encompassing a variety of techniques and sources such as online games, arcade games, old card and board games etc. The student will research, propose and produce a (fragment of) an interactive digital game, justifying its development in terms of game play, genre and audience/user(s).
TEACHING & LEARNING METHODS
This module is studio based, with an emphasis on responsive, student-centred experiential learning (including peer group learning). A range of teaching and learning methods are utilised including research/seminars, workshops, group critiques, and individual tutorials.
ASSESSMENT
The learning outcomes will be assessed through: A body of work including a proposal, research findings, a (fragment of an) interactive digital game, and a written self-appraisal (weighting 100%).

ABOUT ME
Hello there, my name is Matthew Hardiman and i welcome you to my University Portfolio Site. I am currently studying a BA(hons) in Games Design and have many skills, both in and out of that area.
Any questions or help, contact me:-
EMAIL: duoversity@gmail.com
MSN: animattions@googlemail.com
Facebook: Click Here
Twitter: Click Here
Hello there, my name is Matthew Hardiman and i welcome you to my University Portfolio Site. I am currently studying a BA(hons) in Games Design and have many skills, both in and out of that area.
- Animator
- Artist/Designer
- Scripter
- Writer
- Web Designer
- 3D Modeller
- Sound/Video Editor
- Composer
Any questions or help, contact me:-
EMAIL: duoversity@gmail.com
MSN: animattions@googlemail.com
Facebook: Click Here
Twitter: Click Here



