ASPECTS OF PLAY - WEEK ONE
WEEKS COVERAGE
This week we began discussing Games and what exactly made them fun and addictive. We started examining this by playing set games and then analysing them thoroughly after doing so. There are three areas we were to analyse; Video Games, Board Games and Flash Games, we began this week by analysing Board Games.
BOARD GAMES
WEEKS COVERAGE
This week we began discussing Games and what exactly made them fun and addictive. We started examining this by playing set games and then analysing them thoroughly after doing so. There are three areas we were to analyse; Video Games, Board Games and Flash Games, we began this week by analysing Board Games.
BOARD GAMES
CLUEDO
Platform: Board Game
Brief Description: Up to 6 people stuck inside a Mansion, you play as one of the six characters as you roll the dice to cross a square grid from room to room, discovering clues such as "Where?, "Who?" and "What with?" to find out who murdered the victim and win the game.
Rules: http://en.wikipedia.org/wiki/Cluedo#Rules
Genre: Crime Sleuth
Reference to Caillois:
ALEA - Every game of Cluedo comes down to chance, as you will never know exactly what Room, Person and Weapon has been picked straight off the bat. So it is your task to roll a dice to get from room to room, pick up clues and make suggestions on who committed the murder, with and where...thus narrowing down the eventual search when you find more clues per room visited. This applies to Alea, as every roll and clue is random and can mean making the decision to who has done it vary every single game.Is this game fun? And why?
MIMICRY - Every game, you have to decide on what character you are and play the game as that set character. It is down to this, that you and every other player act out the same role as being a detective in their own way by hopping from room to room as pawns inevitably finding out who committed the crime, where and with. It is this scheme that makes it apply to Mimicry, as you play at the same role every time with an inevitable ending.
I believe Cluedo to be very interesting and engaging, though the idea of fun comes down to peoples definition of the word. I see a fun activity as being something that draws you in and separates your actual minds state from the interaction with the activity you are doing. Cluedo achieves this very well by putting you in the place of a character and making you feel like an actual detective. As well as placing you into a role, the actual games length itself can vary but it's never too short or too long, which is a great way to engage and keep the players interested.
How are the rules of the game portrayed? Are they clear?
The rules to Cluedo are very simple and can be picked up very easily, the board game itself comes with a detailed and brief explanation of how to play it. The rules themself reflect on the way the game plays aswell, making the game feel more engaging, realistic and also easier to grasp straight off.
Is the game suitable for the platform and would it work(maybe better) on other platforms?
Cluedo is a game that could be applied to both Flash and Console formats very easily and may possibly work better, as with a Flash you have to be online to play it which means there will always be groups of people wanting to join a game, keeping it occupied and always active. For a Console the same applies but it may be better than Flash, due to offline the game could be played against Bot rather than other humans, thus giving the player the best of both worlds...though the Flash and Console versions will lack the physical contact that you get from the Board game itself.
Where there any parts of the experience that were unintuitive and if so; how could this have been dealt with better?
The game does what it needs to do and does it good. It's one of a kind and to be honest i couldn't find any fault with it, an ideal and perfect family/friends game.
JENGA
Platform: Puzzle Piece Game
Brief Description: You start with a tower of rectangular bricks(3 on each layer) and have to carefully remove a brick from a layer below the top, the carefully place it on the top without knocking the tower over. The idea is to stay in the game for as long as you can, the person to knock the tower over loses.
Rules: http://en.wikipedia.org/wiki/Jenga#Rules
Genre: Survival
Reference to Caillois:
ALEA - Since removing the wrong brick can cause you to lose the game, the chances of it falling come down to how and where the bricks supporting it have been placed and which ones have been removed, giving it infinite possibilities of falling at different angles and via the removal of certain bricks because of pressure and gravity, thus applying it to Alea.Is this game fun? And why?
ILLINX - The longer you play a game of Jenga, the more the pressure mounts on the following player which means they have to concentrate more and can even make the player disorientated as they don't know where to go next.
Jenga is one of these games that gets funner as it goes along. At the beginning of the game you get the idea and it's pretty average, but as it goes on you begin concentrate more and more and eventually start to get laughs out of the situation, as you're trying to put your opponents off by talking to them to get extra kicks.
How are the rules of the game portrayed? Are they clear?
Jenga is one of the most easiest games to grasp, it's as simple as remove a block and place it on top, no matter what your age, anyone can join in and play with ease.
Is the game suitable for the platform and would it work(maybe better) on other platforms?
Jenga is perfect as it is, so it wouldn't work any better via any other format, other formats may not ever be able to achieve the same level of fun as this has to be played physically. If this was done through Flash or Console it just wouldn't work because it would never be able to measure how accurately you were removing a brick and along with Game Physics never being 100% accurate would mean the game would never match up to real life standards. The closest you could get to this would be through the Wii, but even then it would only take away from the original fun through computing methods.
Where there any parts of the experience that were unintuitive and if so; how could this have been dealt with better?
Jenga is very straight forward and pretty much the most intuitive game of it's kind out there, it requires your eyes and your hands and basic logic on whether it will fall by removing a brick. So overall i can pick no faults with it or even a way to improve it, simple does it.

ABOUT ME
Hello there, my name is Matthew Hardiman and i welcome you to my University Portfolio Site. I am currently studying a BA(hons) in Games Design and have many skills, both in and out of that area.
Any questions or help, contact me:-
EMAIL: duoversity@gmail.com
MSN: animattions@googlemail.com
Facebook: Click Here
Twitter: Click Here
Hello there, my name is Matthew Hardiman and i welcome you to my University Portfolio Site. I am currently studying a BA(hons) in Games Design and have many skills, both in and out of that area.
- Animator
- Artist/Designer
- Scripter
- Writer
- Web Designer
- 3D Modeller
- Sound/Video Editor
- Composer
Any questions or help, contact me:-
EMAIL: duoversity@gmail.com
MSN: animattions@googlemail.com
Facebook: Click Here
Twitter: Click Here



